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Research Portfolio Reel 2024, works notated in reel
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Sanctuary, Virtual Reality (VR) Project, project still in development, 2024
Virtual Production and Spatial Design - concept renders from Blender
Video of Sanctuary in reel above (01) is from a test scene in progress in Unity
My recent projects utilize virtual production either to create interactive Virtual Reality experiences, or experimental cinematic video art. With Sanctuary, I developed an architectural design to offer an aesthetically pleasing virtual sanctuary for inspiration and decompression. A safe space for meditation and inner work.
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Something is wrong?, stills from experimental video, 2024
Virtual Production in Blender
Something is wrong? has an opposing narrative of vignettes that exist as unsettling surreal and strange repeating loops.
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Virtual Dance, still from Experiment in Virtual Production, 2024
Motion Capture, Collaboration with Choreographer; Modeling in Maya; Final Virtual Production in Unity
While experimenting with the motion capture suit as instructor of DTA I in Spring 2024, I asked a choreographer friend to collaborate on a short experiment. This is that movement we worked on together intentional and playful. I constructed a simple scene and baked the mocap animations to a few 3D avatar models I created.
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artefacts VR, Virtual Reality Project, 2023.
Interactive Virtual Reality Experience Developed in Unity – capture from headset.
Inspired by a digital image that I created in 2017, and predecessor to a larger VR project I have in development.
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artefacts AR, Augmented Reality Project, 2023
Interactive and Shareable AR Experience Capture from phone application (Developed in Adobe Aero)
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JCS GAN, Machine Learning Models, 2023-ongoing
Machine Learning (ML) model experiments include: Automated Blending, General Adversarial Networks (GAN), and GLTF Model Generation (generating 3D models)
Experiments with creative computation: I am developing ML projects with the aid of the Texas Advanced Computing Center resources to develop a few projects. One project, JCS GAN, to train a ML model to seek images from my body of work, blend them with Difference and Exclusion methods, and developing a ML model to generate completely novel images based on those blended images and posts from my Instagram account.
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closed system v1.0, 14m: 22s, Stills from a Video Essay, 2022
UHD Video (2160p) with Sound, Three-Act Experimental Documentary Mixed with Fictional Narrative; 3D animations in Maya and Blender. Selected for the UTRGV Faculty Exhibition.
3-Act Video Essay that dissects the US / Mexico Border, Brownsville and Boca Chica Beach TX, the aftermath of the EF4 Tornado that hit Mayfield KY in 2021, and scenes of New York City. My personal ecology stretches and overlaps with these events and places. closed system version 1.0 was presented in Edinburg Texas during The University of Texas Rio Grande Valley Faculty Exhibition in Fall 2022.
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altar / gift, 11"x14" digital archival print on canvas and scalable virtual object, 2022
altar / gift depicts a metaphysical and digital still-life. A diagram of low de Sitter n-dimensional spacetime is depicted in a sketch to the background. The foreground contains a candle and the kabbalah tree of life, symbols that keep me aligned with my principles, values, and practice. The print on canvas has an archival rating of 200+ years. The virtual object of altar / gift on slate is a render from Blender to be used in a Virtual or Augmented space.
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Safe Space, VR Project, 2019
VR experiment with simple reticle gaze system for navigation and control, developed for Google Cardboard in Unity. A Safe Space for the user to set intentions, meditate, and relax.
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electric dream, or memoryheirloomhumandesireanddestruction version 1.5, documentation of a physical installation, 2018
Multimedia installation; this body of work was completed during a month long (January 2018) digital residency with IRL / Welcome To My Homepage! based in Austin, TX. At the end of the residency I was given a solo exhibition in one of the gallery spaces at The Museum of Human Achievement (a space very supportive of digital art and new media art) in Austin, TX, February 2018. I learned a new process – photogrammetry – 3D scanning with a large dataset of digital photographs of an object. From this process, I created a 3D print of a family heirloom, known as the “wave vase” that was my grandmother’s. My grandmother passed away due to complications with her cancer, and more likely, cancer treatment. I know her more through stories and objects like this vase (on projection screen). I documented several aspects of the process, and researched and wrote about mortality, loss, and mass extinction all of which went into the development of a narrative soundtrack that accompanied a video made to look and sound like an old slide projection.
Inventory list of installation contents (electric dream v1.0 & 1.5): digital projector with audio and video playback made to resemble an analogue slideshow | two tables | Death, a digital print, framed | 1080p monitor with video playback | roses arranged and hung by L-braket | fresh roses in a vase | 3D printed skull | 3D printed infinity symbol (black) | 3D printed miniature copy of Rodin's The Thinker | acrylic paint on paper | spray paint on paper | 3D printed two hypercubes (gray and magenta) | dead palm leaves weaved and tied around a 3D printed infinity symbol (gray) | mound of dead rose buds | mound of dead rose stems | mound of 3D print rafts and supports | paint on wad of paper resembling a rosebud | artist's Grandmother's "wave" vase containing dead roses | mound of dead roses | paint and fire (burnt) on vellum | two forms of spray painted plastic | painted wood circle | rose quartz dodecahedron | found small black stone | jasper cube | quartz merkabah star | amythest octahedron | citrine tetrahedron | blue gray stone from Alabama | camera sensors | cell phone and point-and-shoot camera lenses | workstation panel | workstation speaker | four work lights | two pink light bulbs | two green light bulbs | speaker soundsystem playing environmental soundtrack and poem, 2018
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Unity (Love and Resurrection), 24” x 36”, 2017
Digital archival print mounted on wood panel; Image of 3D cloth and generated galexies in Maya
Work from a series of prints presented in an exhibition – The Sweetest Gift installed throughout The 1857 Hotel, in Paducah, KY. This image is a composite of 3D models – a fabric in motion in simulated gravity dynamics, and a several procedurally generated galaxies (Autodesk Maya).
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Artifact (figure X), 8” x 11”, digital archival print mounted on wood panel, 2017
Work from The Sweetest Gift Exhibition, 2017. This image has a similar 3D galaxy background (Generated in Maya), but the “Artifact” in the foreground is created with 2D noise patterns, masks, gradients, and filters.
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Origin of Man (Cave-in-Rock, IL), 8” x 11”, digital archival print, Private Collection, 2017
Work from The Sweetest Gift Exhibition, 2017. This is a digital photograph taken from inside the cave of Cave-in-Rock, IL with a similar procedural galaxy (generated in Maya) composited with a blending mode.
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TechGnostiChurch, promo image, 7-part video series, 2016
Sophia portrayed by LaShunda Rena, “Finale of Sunday Service, October 16th 2016”
My friend and colleague, Ricky Yanas, curated an exhibition – A Body Has No Center – that existed as a physical exhibition and a virtual one on abodyhasnocenter.com. I was invited to participate with Ricky asking me to provide a “Sunday Service” each Sunday that would be updated each Sunday at the gallery – Tiger Strikes Asteroid (Philadelphia, PA) and on the webpage. Instead a made an video webseries about religion, power, misinformation, fear, desire, justice, society, and humanism. LaShunda Rena - an actress based in Nashville, TN, posing in this promotional image for TGC at the Parthenon – was one of six collaborators I wrangled into the project.
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CURRENTS: April Fools’ Gold, documentation of physical installation, 2016
Multimedia exhibition: several looped videos and images on screens (cell phones and monitors); digital prints wrapped over wood panels; found trunks and rocks with spray paint; fabricated neon sign: doubt. Solo exhibition at ATM Gallery at Bolm Studios in Austin, TX. Live collaborative music and movement performance on opening night – April 1st, 2016 – that was documented and then installed in the exhibition on a cell phone with automated video playback.
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Dark Hypercube, 03m:00s, looped, 1080p video, Private Collection, 2016
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Rehearsal | Performance, performance intervention, 2013
I write poetry and I have a movement practice. I have social anxiety. In 2013, I wrote a series of 100 performances to be performed by other people and edited it down to 54 – a new one to be performed every week for a year. Some were choreographed movements with poetry being recited by the dancer. Others “theatrical” or “film” performances with 1-3 actors that would act as a counter to “Ambush Marketing” or “Guerilla Marketing” in the form of Interventionist Performance Art, in populated areas across the country with minimal or no documentation. I have only brought four of these to life. Nicole Roerick, a very talented choreographer, yogi, and multifaceted creative person helped me realize the most impactful and successful intervention: a spoken word movement.
“That was the most interesting thing to happen in that space while we were at DEMO Gallery” – Russel Etchen, curator and assistant to Mark Flood – during a Mark Flood exhibition at a CoLab Projects satellite space in Austin, TX.